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Darky SI
232
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Posted - 2012.07.26 14:22:00 -
[1] - Quote
+1 to the heavy class buff The Dropsuit need few improvement to compete against other suits, e.g: 1. Turning speed is so slow, give us a skill to improve it (sensitivity is not working) 2. Armor rep modules are pathetic! the most advance one do 5 hp/s thats insignificant compared to the amount of hp a heavy has. 3. Make getting the advanced suits worthwhile, in term of speed, armor & shield recharge, slots and CPU/PG. Training a heavy is so expensive we pay millions of SP for one skill and i don't have a problem with it as long the outcome is satisfying.
The HMG needs A LOT of fixing to make it work, e.g: 1. Increase the bullet damage 2. decrease the overheating rate a bit 3. tighten the spread 4. make the HMG skill books work! i have most of them maxed but i swear i can't notice much of a difference especially the over heating skill (Heavy machine gun operation proficiency) |
Darky SI
232
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Posted - 2012.07.26 15:33:00 -
[2] - Quote
STB-stlcarlos989 EV wrote:Are any of you using a prototype Heavy or prototype HMG? With weaponry V and HMG operation V (which is necessarily for Prototype HMG) it does 672 DPS, Creodron breach AR at the same level does 500. With no extra shields or armor the Prototype heavy has 1170 HP with shield management V and mechanics V its 1462.5 with added shields and armor its WAY higher. In the last build the standard HMG was way better than the prototype AR which was just dumb. How it is now is fine, you guys just need to level up like the AR specialists have. I use proto suit and proto HMG and still not working as intended. this quote explains it all:
Buzzwords wrote: in the last build the basic model dealt 25 dmg/shot and fired at 1,500 RPM. NOW it deals 16 damage per shot. that gives it a total DPS of 400. a standard AR deals 30 dmg/shot and fires at 750 RPM for a dps of 375. so at first glance it may appear that the hmg does more damage and has a huge capacity advantage, but in practice that is simply not true.
that extra 25 DPS amounts to a 6.25% advantage. but how much damage is LOST to misses? for the sake of comparison we have to assume it's the same player using the weapon. an imaginary man of no particular bias. he can point an HMG just as well as he can aim an AR. and therein lies the massive imbalance.. an AR CAN BE AIMED... an HMG CAN ONLY BE POINTED. there's no shouldering it and looking down the sights. i guarantee you, you lose MORE than an extra 6.25% damage by being required to hipfire full time... and even if you didn't, is an extra 6.25% damage worthy of specialized training, and a heavy slot requirement? and remember this would only ever happen if the heavy were close enough to hug you.
but what about the magazine capacity you might say, what about it? 300 rounds from an HMG are exactly equivalent to 159.999 rounds from a standard AR. so you have about a 160 round magazine, not 300. the HMG now overheats at about 125 shots fired. or the damage equivalent of 66.666 standard AR rounds.
BUT WHAT IF YOU STOP SHOOTING TO LET THE GUN COOL DOWN!? he asked, not getting it. do you stop shooting your AR or SMG to let IT cool down? no, you do not. and it takes ABOUT as long for the gun to cool down as it does for an AR or an SMG to reload ANYWAY. (unless you fire that 125th bullet and OVERHEAT it, then it takes a LOT longer)
but the hipfire gets more accurate as you shoot it! TRUE! but thanks to the horrendous initial hipfire accuracy, and massive heat build up... good luck taking any advantage of that...
the HMG needs its damage restored, and it's heat build up reduced. heat perhaps not so reduced as the previous build, but what's the point of a 300 round mag if i can barely ever fire half of it?
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Darky SI
232
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Posted - 2012.07.26 16:25:00 -
[3] - Quote
STB-stlcarlos989 EV wrote:As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a proto-heavy can have over 1400 HP with no shield or armor modules and the proto-HMG can do 672 DPS with no damage modules. The high amount of DPS is not important when half of our bullets misses the target due to the horrible accuracy of HMG when it start shooting not to mention the ridiculous over-heating rate which prevent us from continuous fire. Carlos just try the HMG for a while and you will understand what we are trying to say. And for armor HP its true i do have around 1500 HP on my proto heavy with all passive skills trained but i still go down easily when i play hide and seek with the other fast suits, its just the HMG doesn't back up enough fire power to scratch the little ones and make them step back.
EDIT: where are not asking for OP gun just a balance to compete with other guns. |
Darky SI
232
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Posted - 2012.07.26 16:48:00 -
[4] - Quote
STB-stlcarlos989 EV wrote:Darky SI wrote:STB-stlcarlos989 EV wrote:As I stated before, in the previous build the standard HMG was much much more powerful than the Prototype AR, now how does that make sense? Plus a proto-heavy can have over 1400 HP with no shield or armor modules and the proto-HMG can do 672 DPS with no damage modules. The high amount of DPS is not important when half of our bullets misses the target due to the horrible accuracy of HMG when it start shooting not to mention the ridiculous over-heating rate which prevent us from continuous fire. Carlos just try the HMG for a while and you will understand what we are trying to say. And for armor HP its true i do have around 1500 HP on my proto heavy with all passive skills trained but i still go down easily when i play hide and seek with the other fast suits, its just the HMG doesn't back up enough fire power to scratch the little ones and make them step back. EDIT: where are not asking for OP gun just a balance to compete with other guns. HMG is a CQC weapon not a sniper. ugh ok, SMG vs HMG in this build = SMG wins i hope that was clear enough |
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